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Other Work

Below are three other pieces I have written. The first is an interview with the new fiction editor of Broken Pencil. The second is an article I wrote in collaboration with another intern for Broken Pencil Issue #88. The third is my thesis written during my Master's.

"Pick something short and punchy that starts late, ends early. Give us a story that tells something really honest, something that matters to you, that you really feel. We can tell if you’re bored. We’ll be bored. Finally, it’s important to figure out what it is that you have to say early on. That requires a lot of living. You can be a competent writer, but if you don’t have anything interesting to say, then you’re just going to be writing about a writer sitting at a typewriter who has nothing to say."

Meet Our New Fiction Editor: Tell Me Something That Matters

Interview by Cole Bisson. November 11, 2020.
"Six of the publishers mentioned they were bracing for an enormous volume of book returns, as well. Not everyone realizes this but, from big box to indie shop, selling books through retailers is a consignment business for publishers (and authors), and it’s not uncommon for bookstores to return around 30% of their inventory, purchased at a steep discount from list price, and expect a full refund. With no in-person sales, bookseller return quotients are skyrocketing, and have already doubled in some cases."

Small Presses Push Forth in Uncertain Times

Cowritten by Cole Bisson. August 19, 2020.
"Cyberpunk has arisen into the mainstream culture through video games, television shows, and cinematic films. One must remember that this entire movement began with Gibson and with Neuromancer. One of the qualities that makes this transfer between media is the genre’s ubiquitous visuality. Cyberspace is this representation, but the legacy belongs to what this space signifies. In a world dominated by computer technology, the impact that the 1980s had on society is incredibly evident. Gibson captured this ideology, and he presented a future that closely aligns with the current age we live in. In hindsight, his predictions are obvious. The recurring elements of cyberpunk draw people into its evocative future. This is brought about through the juxtaposition of a utopia and a dystopia."

The Utopian Code: Cyberspace as a Democratization of Technology

Scholarly Paper by Cole Bisson. August 20, 2020.

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